can change models now

pull/3/head
Milk.H 2023-03-21 15:14:10 +01:00
parent f4b4295df1
commit aed0b606c2
No known key found for this signature in database
GPG Key ID: 3D9DAE46AAC37BD8
2 changed files with 34 additions and 8 deletions

View File

@ -7,12 +7,24 @@ const MODELS: [&str; 3]= ["resources/models/TestCarModel/CarW4.obj", "resources/
"resources/models/TestCarModel/CarW0.obj"];
pub enum dEvent
{
loadModel(i32),
exit,
}
pub struct Debug {
imgui: imgui::Context,
renderer: AutoRenderer,
platform: SdlPlatform,
selectedModel: i32
}
impl Debug {
pub fn new(gl: std::sync::Arc<glow::Context>) -> Debug
{
@ -31,7 +43,8 @@ impl Debug {
Debug {
imgui,
renderer,
platform
platform,
selectedModel: 0,
}
}
@ -41,11 +54,11 @@ impl Debug {
}
pub fn drawImgui(&mut self, events_loop: &sdl2::EventPump, window: &sdl2::video::Window,
tempData: &mut crate::scene::tempData, Car: &crate::model::Model)
tempData: &mut crate::scene::tempData, Car: &crate::model::Model) -> Vec<dEvent>
{
self.platform.prepare_frame(&mut self.imgui, &window, &events_loop );
let ui = self.imgui.new_frame();
let mut hello = String::new();
let mut ret = Vec::<dEvent>::new();
ui.window("POLY I WILL FUCKING")
.size([500.0, 100.0], imgui::Condition::FirstUseEver)
@ -55,10 +68,11 @@ impl Debug {
ui.slider("The Spin Speed", 0.1, 10.0, &mut tempData.spinSpeed);
if ui
.button("Quit") {
hello = String::from("cannot quit from here");
ret.push(dEvent::exit);
}
ui.text(hello);
if ui.list_box("Select Model to Load", &mut self.selectedModel, &MODELS, 5) {
ret.push(dEvent::loadModel(self.selectedModel));
}
});
ui.window("Stats")
@ -80,6 +94,7 @@ impl Debug {
self.renderer.render(draw_data).unwrap();
ret
}
}

View File

@ -95,6 +95,7 @@ impl Scene{
self.tempData.deltaTime = self.tempData.currentFrame - self.tempData.lastFrame;
self.tempData.lastFrame = self.tempData.currentFrame;
self.tempData.current_rad += self.tempData.spinSpeed/15.0;
let mut ret = SceneEnum::Resume;
unsafe {
self.gl.enable(glow::DEPTH_TEST);
@ -115,10 +116,20 @@ impl Scene{
self.Car.Draw(&self.shaders[0]);
if self.tempData.DebugMode{
self.debug.drawImgui(&events_loop, &window, &mut self.tempData, &self.Car);
for command in self.debug.drawImgui(&events_loop, &window, &mut self.tempData, &self.Car)
{
use crate::debug::dEvent;
match command
{
dEvent::exit => ret = SceneEnum::Exit,
dEvent::loadModel(i) => {
self.Car = Model::new(MODELS[i as usize], Arc::clone(&self.gl));
}
_ => (),
}
}
}
let mut ret = SceneEnum::Resume;
for event in events_loop.poll_iter() {
if self.tempData.DebugMode {
self.debug.handle(&event);