Dairy-Drift/src/scene.rs

193 lines
6.0 KiB
Rust

use crate::model::Model;
use crate::camera::Camera;
use crate::camera::Camera_Movement;
use crate::shader::shader;
use std::sync::Arc;
use std::rc::Rc;
use glow::*;
use imgui_glow_renderer::AutoRenderer;
use imgui_sdl2_support::SdlPlatform;
use crate::debug;
mod objects;
use cgmath::{Matrix4, vec3, Point3, Deg, perspective};
use cgmath::prelude::*;
use sdl2::keyboard::Keycode;
use sdl2::event::Event;
const SCR_WIDTH: u32 = 1600;
const SCR_HEIGHT: u32 = 900;
const MODELS: [&str; 3]= ["resources/models/TestCarModel/CarW4.obj", "resources/models/TestCarModel/CarW1.obj",
"resources/models/TestCarModel/CarW0.obj"];
/// XXX this is temporary, thus the name
pub struct tempData {
pub projection: Matrix4<f32>,
pub spinSpeed: f32,
pub current_rad: f32,
pub currentFrame: f32,
pub deltaTime: f32,
pub lastFrame: f32,
DebugMode: bool,
selectedModel: i32
}
use crate::debug::Debug;
pub enum SceneEnum {
Exit,
Pause,
Resume,
}
pub struct Scene {
gl: Arc<glow::Context>,
pub Car: objects::Player,
camera: Camera,
debug: Debug,
shaders: Vec<Rc<shader>>,
time: std::time::Instant,
tempData: tempData,
}
impl Scene{
pub fn new(gl: Arc<glow::Context>) -> Scene
{
let Car = objects::Player::new(Arc::clone(&gl));
let shader = Rc::new(shader::new("model", Arc::clone(&gl)));
let time = std::time::Instant::now();
let camera = Camera {
Position: Point3::new(0.0, 0.40, 1.0),
Pitch: -20.0,
..Camera::default()
};
let tempData = tempData {
projection: perspective(Deg(45.0), 1600.0/ 900.0, 0.1, 100.0),
spinSpeed: 1.0,
current_rad: 1.0,
currentFrame: 0.0,
deltaTime: 0.0,
lastFrame: 0.0,
DebugMode: false,
selectedModel: 0,
};
let debug = Debug::new(gl.clone());
Scene{
gl,
Car,
camera,
debug,
shaders: vec![shader],
time,
tempData,
}
}
pub fn update(&mut self ,events_loop: &mut sdl2::EventPump, window: &sdl2::video::Window) -> SceneEnum
{
self.tempData.currentFrame = self.time.elapsed().as_secs_f32();
self.tempData.deltaTime = self.tempData.currentFrame - self.tempData.lastFrame;
self.tempData.lastFrame = self.tempData.currentFrame;
let mut ret = SceneEnum::Resume;
unsafe {
self.gl.enable(glow::DEPTH_TEST);
self.gl.clear(glow::COLOR_BUFFER_BIT | glow::DEPTH_BUFFER_BIT);
}
/*
unsafe {
self.shaders[0].Use();
self.tempData.projection = perspective(Deg(self.camera.Zoom), SCR_WIDTH as f32 /SCR_HEIGHT as f32, 0.1, 100.0);
let view = self.camera.GetViewMatrix();
self.shaders[0].setMat4("projection", &self.tempData.projection);
self.shaders[0].setMat4("view", &view);
let mut model: Matrix4<f32> = Matrix4::from_axis_angle(vec3(0.0, -1.0, 0.0).normalize(),
cgmath::Rad(1.0));
model = model * Matrix4::from_scale(0.2);
self.shaders[0].setMat4("model", &model);
}
*/
self.Car.update();
self.Car.turn(self.tempData.spinSpeed);
self.Car.Draw(&self.shaders[0], &self.camera);
if self.tempData.DebugMode{
self.handleDebug(events_loop, window, &mut ret)
}
for event in events_loop.poll_iter() {
if self.tempData.DebugMode {
self.debug.handle(&event);
}
match event {
Event::Quit {..} |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
ret = SceneEnum::Exit;
},
Event::KeyDown {keycode: Some(Keycode::P), ..} => {
},
Event::KeyDown {keycode: Some(Keycode::D), ..} => {
self.tempData.DebugMode = !self.tempData.DebugMode
}
Event::KeyDown {keycode: Some(Keycode::M), ..} => {
self.debug.addWindow(debug::OpenWindows::ModelInfo)
},
Event::KeyDown {keycode: Some(Keycode::W), ..} => {
self.camera.ProcessKeyboard(Camera_Movement::FORWARD, self.tempData.deltaTime);
},
_ => {}
}
}
ret
}
fn handleDebug(&mut self, events_loop:&mut sdl2::EventPump, window: &sdl2::video::Window, ret: &mut SceneEnum)
{
let mut Callbacks = Vec::new();
let windows = self.debug.windows.clone();
for (id, window) in windows
{
match window {
debug::OpenWindows::ModelInfo => Callbacks.push(debug::ModelInfo(&self.Car.Model)),
debug::OpenWindows::TestWind => Callbacks.push(debug::TestWind(self.tempData.spinSpeed, self.tempData.selectedModel)),
debug::OpenWindows::MainMenu => Callbacks.push(debug::Callback::MainMenu),
}
}
for command in self.debug.drawImgui(&events_loop, &window, Callbacks)
{
use crate::debug::dEvent;
match command
{
dEvent::exit => *ret = SceneEnum::Exit,
dEvent::loadModel(i) => self.Car.Model = Model::new(MODELS[i as usize], Arc::clone(&self.gl)),
dEvent::setTest(a, b) => {
self.tempData.spinSpeed = a;
self.tempData.selectedModel = b;
},
dEvent::addWindow(a) => self.debug.addWindow(a),
dEvent::removeWindow(a) => self.debug.removeWindow(a),
}
}
}
}