Dairy-Drift/imgui_glow_renderer/examples/glow_01_basic.rs

116 lines
3.9 KiB
Rust

//! A basic self-contained example to get you from zero-to-demo-window as fast
//! as possible.
use std::time::Instant;
use glow::HasContext;
use glutin::{event_loop::EventLoop, WindowedContext};
use imgui_winit_support::WinitPlatform;
const TITLE: &str = "Hello, imgui-rs!";
type Window = WindowedContext<glutin::PossiblyCurrent>;
fn main() {
// Common setup for creating a winit window and imgui context, not specifc
// to this renderer at all except that glutin is used to create the window
// since it will give us access to a GL context
let (event_loop, window) = create_window();
let (mut winit_platform, mut imgui_context) = imgui_init(&window);
// OpenGL context from glow
let gl = glow_context(&window);
// OpenGL renderer from this crate
let mut ig_renderer = imgui_glow_renderer::AutoRenderer::initialize(gl, &mut imgui_context)
.expect("failed to create renderer");
let mut last_frame = Instant::now();
// Standard winit event loop
event_loop.run(move |event, _, control_flow| {
match event {
glutin::event::Event::NewEvents(_) => {
let now = Instant::now();
imgui_context
.io_mut()
.update_delta_time(now.duration_since(last_frame));
last_frame = now;
}
glutin::event::Event::MainEventsCleared => {
winit_platform
.prepare_frame(imgui_context.io_mut(), window.window())
.unwrap();
window.window().request_redraw();
}
glutin::event::Event::RedrawRequested(_) => {
// The renderer assumes you'll be clearing the buffer yourself
unsafe { ig_renderer.gl_context().clear(glow::COLOR_BUFFER_BIT) };
let ui = imgui_context.frame();
ui.show_demo_window(&mut true);
winit_platform.prepare_render(ui, window.window());
let draw_data = imgui_context.render();
// This is the only extra render step to add
ig_renderer
.render(draw_data)
.expect("error rendering imgui");
window.swap_buffers().unwrap();
}
glutin::event::Event::WindowEvent {
event: glutin::event::WindowEvent::CloseRequested,
..
} => {
*control_flow = glutin::event_loop::ControlFlow::Exit;
}
event => {
winit_platform.handle_event(imgui_context.io_mut(), window.window(), &event);
}
}
});
}
fn create_window() -> (EventLoop<()>, Window) {
let event_loop = glutin::event_loop::EventLoop::new();
let window = glutin::window::WindowBuilder::new()
.with_title(TITLE)
.with_inner_size(glutin::dpi::LogicalSize::new(1024, 768));
let window = glutin::ContextBuilder::new()
.with_vsync(true)
.build_windowed(window, &event_loop)
.expect("could not create window");
let window = unsafe {
window
.make_current()
.expect("could not make window context current")
};
(event_loop, window)
}
fn glow_context(window: &Window) -> glow::Context {
unsafe { glow::Context::from_loader_function(|s| window.get_proc_address(s).cast()) }
}
fn imgui_init(window: &Window) -> (WinitPlatform, imgui::Context) {
let mut imgui_context = imgui::Context::create();
imgui_context.set_ini_filename(None);
let mut winit_platform = WinitPlatform::init(&mut imgui_context);
winit_platform.attach_window(
imgui_context.io_mut(),
window.window(),
imgui_winit_support::HiDpiMode::Rounded,
);
imgui_context
.fonts()
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
imgui_context.io_mut().font_global_scale = (1.0 / winit_platform.hidpi_factor()) as f32;
(winit_platform, imgui_context)
}