Dairy-Drift/imgui_sdl2_support/src/lib.rs

389 lines
14 KiB
Rust

//! This crate provides a SDL 2 based backend platform for imgui-rs.
//!
//! A backend platform handles window/input device events and manages their
//! state.
//!
//! # Using the library
//!
//! There are three things you need to do to use this library correctly:
//!
//! 1. Initialize a `SdlPlatform` instance
//! 2. Pass events to the platform (every frame)
//! 3. Call frame preparation callback (every frame)
//!
//! For a complete example, take a look at the imgui-rs' GitHub repository.
use std::time::Instant;
use imgui::{BackendFlags, ConfigFlags, Context, Io, MouseCursor};
use sdl2::{
event::Event,
keyboard::{Mod, Scancode},
mouse::{Cursor, MouseState, SystemCursor},
video::Window,
EventPump,
};
/// Handle changes in the key states.
fn handle_key(io: &mut Io, key: &Scancode, pressed: bool) {
let igkey = match key {
Scancode::A => imgui::Key::A,
Scancode::B => imgui::Key::B,
Scancode::C => imgui::Key::C,
Scancode::D => imgui::Key::D,
Scancode::E => imgui::Key::E,
Scancode::F => imgui::Key::F,
Scancode::G => imgui::Key::G,
Scancode::H => imgui::Key::H,
Scancode::I => imgui::Key::I,
Scancode::J => imgui::Key::J,
Scancode::K => imgui::Key::K,
Scancode::L => imgui::Key::L,
Scancode::M => imgui::Key::M,
Scancode::N => imgui::Key::N,
Scancode::O => imgui::Key::O,
Scancode::P => imgui::Key::P,
Scancode::Q => imgui::Key::Q,
Scancode::R => imgui::Key::R,
Scancode::S => imgui::Key::S,
Scancode::T => imgui::Key::T,
Scancode::U => imgui::Key::U,
Scancode::V => imgui::Key::V,
Scancode::W => imgui::Key::W,
Scancode::X => imgui::Key::X,
Scancode::Y => imgui::Key::Y,
Scancode::Z => imgui::Key::Z,
Scancode::Num1 => imgui::Key::Keypad1,
Scancode::Num2 => imgui::Key::Keypad2,
Scancode::Num3 => imgui::Key::Keypad3,
Scancode::Num4 => imgui::Key::Keypad4,
Scancode::Num5 => imgui::Key::Keypad5,
Scancode::Num6 => imgui::Key::Keypad6,
Scancode::Num7 => imgui::Key::Keypad7,
Scancode::Num8 => imgui::Key::Keypad8,
Scancode::Num9 => imgui::Key::Keypad9,
Scancode::Num0 => imgui::Key::Keypad0,
Scancode::Return => imgui::Key::Enter, // TODO: Should this be treated as alias?
Scancode::Escape => imgui::Key::Escape,
Scancode::Backspace => imgui::Key::Backspace,
Scancode::Tab => imgui::Key::Tab,
Scancode::Space => imgui::Key::Space,
Scancode::Minus => imgui::Key::Minus,
Scancode::Equals => imgui::Key::Equal,
Scancode::LeftBracket => imgui::Key::LeftBracket,
Scancode::RightBracket => imgui::Key::RightBracket,
Scancode::Backslash => imgui::Key::Backslash,
Scancode::Semicolon => imgui::Key::Semicolon,
Scancode::Apostrophe => imgui::Key::Apostrophe,
Scancode::Grave => imgui::Key::GraveAccent,
Scancode::Comma => imgui::Key::Comma,
Scancode::Period => imgui::Key::Period,
Scancode::Slash => imgui::Key::Slash,
Scancode::CapsLock => imgui::Key::CapsLock,
Scancode::F1 => imgui::Key::F1,
Scancode::F2 => imgui::Key::F2,
Scancode::F3 => imgui::Key::F3,
Scancode::F4 => imgui::Key::F4,
Scancode::F5 => imgui::Key::F5,
Scancode::F6 => imgui::Key::F6,
Scancode::F7 => imgui::Key::F7,
Scancode::F8 => imgui::Key::F8,
Scancode::F9 => imgui::Key::F9,
Scancode::F10 => imgui::Key::F10,
Scancode::F11 => imgui::Key::F11,
Scancode::F12 => imgui::Key::F12,
Scancode::PrintScreen => imgui::Key::PrintScreen,
Scancode::ScrollLock => imgui::Key::ScrollLock,
Scancode::Pause => imgui::Key::Pause,
Scancode::Insert => imgui::Key::Insert,
Scancode::Home => imgui::Key::Home,
Scancode::PageUp => imgui::Key::PageUp,
Scancode::Delete => imgui::Key::Delete,
Scancode::End => imgui::Key::End,
Scancode::PageDown => imgui::Key::PageDown,
Scancode::Right => imgui::Key::RightArrow,
Scancode::Left => imgui::Key::LeftArrow,
Scancode::Down => imgui::Key::DownArrow,
Scancode::Up => imgui::Key::UpArrow,
Scancode::KpDivide => imgui::Key::KeypadDivide,
Scancode::KpMultiply => imgui::Key::KeypadMultiply,
Scancode::KpMinus => imgui::Key::KeypadSubtract,
Scancode::KpPlus => imgui::Key::KeypadAdd,
Scancode::KpEnter => imgui::Key::KeypadEnter,
Scancode::Kp1 => imgui::Key::Keypad1,
Scancode::Kp2 => imgui::Key::Keypad2,
Scancode::Kp3 => imgui::Key::Keypad3,
Scancode::Kp4 => imgui::Key::Keypad4,
Scancode::Kp5 => imgui::Key::Keypad5,
Scancode::Kp6 => imgui::Key::Keypad6,
Scancode::Kp7 => imgui::Key::Keypad7,
Scancode::Kp8 => imgui::Key::Keypad8,
Scancode::Kp9 => imgui::Key::Keypad9,
Scancode::Kp0 => imgui::Key::Keypad0,
Scancode::KpPeriod => imgui::Key::KeypadDecimal,
Scancode::Application => imgui::Key::Menu,
Scancode::KpEquals => imgui::Key::KeypadEqual,
Scancode::Menu => imgui::Key::Menu,
Scancode::LCtrl => imgui::Key::LeftCtrl,
Scancode::LShift => imgui::Key::LeftShift,
Scancode::LAlt => imgui::Key::LeftAlt,
Scancode::LGui => imgui::Key::LeftSuper,
Scancode::RCtrl => imgui::Key::RightCtrl,
Scancode::RShift => imgui::Key::RightShift,
Scancode::RAlt => imgui::Key::RightAlt,
Scancode::RGui => imgui::Key::RightSuper,
_ => {
// Ignore unknown keys
return;
}
};
io.add_key_event(igkey, pressed);
}
/// Handle changes in the key modifier states.
fn handle_key_modifier(io: &mut Io, keymod: &Mod) {
io.add_key_event(
imgui::Key::ModShift,
keymod.intersects(Mod::LSHIFTMOD | Mod::RSHIFTMOD),
);
io.add_key_event(
imgui::Key::ModCtrl,
keymod.intersects(Mod::LCTRLMOD | Mod::RCTRLMOD),
);
io.add_key_event(
imgui::Key::ModAlt,
keymod.intersects(Mod::LALTMOD | Mod::RALTMOD),
);
io.add_key_event(
imgui::Key::ModSuper,
keymod.intersects(Mod::LGUIMOD | Mod::RGUIMOD),
);
}
/// Map an imgui::MouseCursor to an equivalent sdl2::mouse::SystemCursor.
fn to_sdl_cursor(cursor: MouseCursor) -> SystemCursor {
match cursor {
MouseCursor::Arrow => SystemCursor::Arrow,
MouseCursor::TextInput => SystemCursor::IBeam,
MouseCursor::ResizeAll => SystemCursor::SizeAll,
MouseCursor::ResizeNS => SystemCursor::SizeNS,
MouseCursor::ResizeEW => SystemCursor::SizeWE,
MouseCursor::ResizeNESW => SystemCursor::SizeNESW,
MouseCursor::ResizeNWSE => SystemCursor::SizeNWSE,
MouseCursor::Hand => SystemCursor::Hand,
MouseCursor::NotAllowed => SystemCursor::No,
}
}
/// Returns `true` if the provided event is associated with the provided window.
///
/// # Example
/// ```rust,no_run
/// # let mut event_pump: sdl2::EventPump = unimplemented!();
/// # let window: sdl2::video::Window = unimplemented!();
/// # let mut imgui = imgui::Context::create();
/// # let mut platform = SdlPlatform::init(&mut imgui);
/// use imgui_sdl2_support::{SdlPlatform, filter_event};
/// // Assuming there are multiple windows, we only want to provide the events
/// // of the window where we are rendering to imgui-rs
/// for event in event_pump.poll_iter().filter(|event| filter_event(&window, event)) {
/// platform.handle_event(&mut imgui, &event);
/// }
/// ```
pub fn filter_event(window: &Window, event: &Event) -> bool {
Some(window.id()) == event.get_window_id()
}
/// SDL 2 backend platform state.
///
/// A backend platform handles window/input device events and manages their
/// state.
///
/// There are three things you need to do to use this library correctly:
///
/// 1. Initialize a `SdlPlatform` instance
/// 2. Pass events to the platform (every frame)
/// 3. Call frame preparation callback (every frame)
pub struct SdlPlatform {
cursor_instance: Option<Cursor>, /* to avoid dropping cursor instances */
last_frame: Instant,
}
impl SdlPlatform {
/// Initializes a SDL platform instance and configures imgui.
///
/// This function configures imgui-rs in the following ways:
///
/// * backend flags are updated
/// * keys are configured
/// * platform name is set
pub fn init(imgui: &mut Context) -> SdlPlatform {
let io = imgui.io_mut();
io.backend_flags.insert(BackendFlags::HAS_MOUSE_CURSORS);
io.backend_flags.insert(BackendFlags::HAS_SET_MOUSE_POS);
imgui.set_platform_name(Some(format!(
"imgui-sdl2-support {}",
env!("CARGO_PKG_VERSION")
)));
SdlPlatform {
cursor_instance: None,
last_frame: Instant::now(),
}
}
/// Handles a SDL event.
///
/// This function performs the following actions (depends on the event):
///
/// * keyboard state is updated
/// * mouse state is updated
pub fn handle_event(&mut self, context: &mut Context, event: &Event) -> bool {
let io = context.io_mut();
match *event {
Event::MouseWheel { x, y, .. } => {
io.add_mouse_wheel_event([x as f32, y as f32]);
true
}
Event::MouseButtonDown { mouse_btn, .. } => {
self.handle_mouse_button(io, &mouse_btn, true);
true
}
Event::MouseButtonUp { mouse_btn, .. } => {
self.handle_mouse_button(io, &mouse_btn, false);
true
}
Event::TextInput { ref text, .. } => {
text.chars().for_each(|c| io.add_input_character(c));
true
}
Event::KeyDown {
scancode: Some(key),
keymod,
..
} => {
handle_key_modifier(io, &keymod);
handle_key(io, &key, true);
true
}
Event::KeyUp {
scancode: Some(key),
keymod,
..
} => {
handle_key_modifier(io, &keymod);
handle_key(io, &key, false);
true
}
_ => false,
}
}
/// Frame preparation callback.
///
/// Call this before calling the imgui-rs context `frame` function.
/// This function performs the following actions:
///
/// * display size and the framebuffer scale is set
/// * mouse cursor is repositioned (if requested by imgui-rs)
/// * current mouse cursor position is passed to imgui-rs
/// * changes mouse cursor icon (if requested by imgui-rs)
pub fn prepare_frame(
&mut self,
context: &mut Context,
window: &Window,
event_pump: &EventPump,
) {
let mouse_cursor = context.mouse_cursor();
let io = context.io_mut();
// Update delta time
let now = Instant::now();
io.update_delta_time(now.duration_since(self.last_frame));
self.last_frame = now;
let mouse_state = MouseState::new(event_pump);
let window_size = window.size();
let window_drawable_size = window.drawable_size();
// Set display size and scale here, since SDL 2 doesn't have
// any easy way to get the scale factor, and changes in said
// scale factor
io.display_size = [window_size.0 as f32, window_size.1 as f32];
io.display_framebuffer_scale = [
(window_drawable_size.0 as f32) / (window_size.0 as f32),
(window_drawable_size.1 as f32) / (window_size.1 as f32),
];
// Set mouse position if requested by imgui-rs
if io.want_set_mouse_pos {
let mouse_util = window.subsystem().sdl().mouse();
mouse_util.warp_mouse_in_window(window, io.mouse_pos[0] as i32, io.mouse_pos[1] as i32);
}
// Update mouse cursor position
io.mouse_pos = [mouse_state.x() as f32, mouse_state.y() as f32];
// Update mouse cursor icon if requested
if !io
.config_flags
.contains(ConfigFlags::NO_MOUSE_CURSOR_CHANGE)
{
let mouse_util = window.subsystem().sdl().mouse();
match mouse_cursor {
Some(mouse_cursor) if !io.mouse_draw_cursor => {
let cursor = Cursor::from_system(to_sdl_cursor(mouse_cursor)).unwrap();
cursor.set();
mouse_util.show_cursor(true);
self.cursor_instance = Some(cursor);
}
_ => {
mouse_util.show_cursor(false);
self.cursor_instance = None;
}
}
}
}
}
impl SdlPlatform {
fn handle_mouse_button(
&mut self,
io: &mut Io,
button: &sdl2::mouse::MouseButton,
pressed: bool,
) {
match button {
sdl2::mouse::MouseButton::Left => {
io.add_mouse_button_event(imgui::MouseButton::Left, pressed)
}
sdl2::mouse::MouseButton::Right => {
io.add_mouse_button_event(imgui::MouseButton::Right, pressed)
}
sdl2::mouse::MouseButton::Middle => {
io.add_mouse_button_event(imgui::MouseButton::Middle, pressed)
}
sdl2::mouse::MouseButton::X1 => {
io.add_mouse_button_event(imgui::MouseButton::Extra1, pressed)
}
sdl2::mouse::MouseButton::X2 => {
io.add_mouse_button_event(imgui::MouseButton::Extra2, pressed)
}
_ => {}
}
}
}