17 lines
421 B
GLSL
17 lines
421 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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uniform float frameTime;
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uniform float frameCount;
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uniform float scale;
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uniform vec2 uniPos;
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out vec2 TexCoord;
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void main()
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{
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TexCoord = vec2((aTexCoord.x + frameTime + 0.0001)*frameCount, aTexCoord.y + 0.0001);
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gl_Position = vec4(vec3(aPos.x + uniPos.x, aPos.y + uniPos.y, aPos.z) * scale, 1.0);
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}
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