new commit for Porting to Glow #1
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i am using the gl bindings instead of the safer higher level glow bindings, this will be problematic when it comes to if i want to use imgui on this project
the glow equivelent of UniformMatrix requires a slice, idk how to do that, so i just put the values as vectors
10a03e47a4
toaa6ce170ba
for 2 Days there has been an issue with the loading,
it was caused by one bad line
aa6ce170ba/src/model/mesh.rs (L140)
it was setting the length of the slice to
vertices.len() * size_of<f32>
instead of
vertices.len() * size_of<Vertex>
WIP: new commit for Porting to Glowto new commit for Porting to Glow