Dairy-Drift/resources/shaders/plane/shader.frag

15 lines
181 B
GLSL

#version 330 core
in vec2 v_texcoord;
out vec4 frag_color;
uniform sampler2D tex;
void main()
{
vec4 tex_color = texture(tex, v_texcoord*60);
frag_color = tex_color;
}