added and data folder and forgot to make buffers swap
parent
0ba9b8698c
commit
22e47de409
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@ -0,0 +1,12 @@
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#version 330 core
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out vec4 FragColor;
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in vec2 TexCoord;
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// texture sampler
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uniform sampler2D texture1;
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void main()
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{
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FragColor = texture(texture1, TexCoord);
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}
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@ -0,0 +1,16 @@
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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uniform float frameTime;
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uniform float frameCount;
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uniform float scale;
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uniform vec2 uniPos;
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out vec2 TexCoord;
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void main()
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{
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TexCoord = vec2((aTexCoord.x + frameTime + 0.0001)*frameCount, aTexCoord.y + 0.0001);
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gl_Position = vec4(vec3(aPos.x + uniPos.x, aPos.y + uniPos.y, aPos.z) * scale, 1.0);
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}
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17
src/main.rs
17
src/main.rs
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@ -128,17 +128,32 @@ fn main() {
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println!("closing gracefully");
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control_flow.exit();
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},
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WindowEvent::Resized(size) => {
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if size.width !=0 && size.height !=0 {
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gl_surface.resize(
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&gl_context,
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std::num::NonZeroU32::new(size.width).unwrap(),
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std::num::NonZeroU32::new(size.height).unwrap()
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);
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}
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},
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// TODO to be implemented later
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_ => ()
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};
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}
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Event::Resumed => {
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},
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Event::AboutToWait => {
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unsafe {
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gl.clear_color(0.0, 0.0, 0.0, 0.0);
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gl_surface.swap_buffers(&gl_context).unwrap();
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gl.clear_color(0.0, 0.0, 0.0, 1.0);
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gl.clear(glow::COLOR_BUFFER_BIT);
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}
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},
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// TODO to be implemented
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