MGQ-Fighter/data/shaders/AnimationShader/shader.frag

16 lines
263 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
// texture sampler
uniform sampler2D texture1;
void main()
{
vec4 texColor = texture(texture1, TexCoord);
if(texColor.a < 0.1)
discard;
FragColor = texColor;
}