2024-04-25 19:04:00 +02:00
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#version 330 core
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out vec4 FragColor;
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in vec2 TexCoord;
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// texture sampler
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uniform sampler2D texture1;
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void main()
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{
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2024-04-27 10:49:12 +02:00
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vec4 texColor = texture(texture1, TexCoord);
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if(texColor.a < 0.1)
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discard;
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FragColor = texColor;
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2024-04-25 19:04:00 +02:00
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}
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