10 lines
256 B
GLSL
10 lines
256 B
GLSL
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#version 330 core
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layout (location = 0) in vec3 position;
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void main()
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{
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gl_Position = vec4(position, 1.0);
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// gl_Position = vec4(position.xyz, 1.0);
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// gl_Position = vec4(position.x, position.y, position.z, 1.0);
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}
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