UnnamedCarGame/resources/shaders/test/shader.vert

10 lines
256 B
GLSL

#version 330 core
layout (location = 0) in vec3 position;
void main()
{
gl_Position = vec4(position, 1.0);
// gl_Position = vec4(position.xyz, 1.0);
// gl_Position = vec4(position.x, position.y, position.z, 1.0);
}