12 lines
166 B
GLSL
12 lines
166 B
GLSL
|
#version 330 core
|
||
|
out vec4 FragColor;
|
||
|
|
||
|
in vec2 TexCoords;
|
||
|
|
||
|
uniform sampler2D texture_diffuse1;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = texture(texture_diffuse1, TexCoords);
|
||
|
}
|